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Wednesday, Jan 16 Week 3

Music production checklist and tips

Things to consider when making music.
• Keep each instrument on seperate mixer tracks and EQ them so frequencies does not conflict.
• Give each instrument its own space in the mix by adjusting levels, eq and effects.
• Use a separate subwoofer bass, and cut out low's from the regular bass.
• High-pass out rumble bass from all tracks except the ones with low frequencies such as kick and sub-bass.
• Tune the kick (to fit song) or shorten it, to avoid conflict with the bass. (long kicks with a tone in it)
• Re-route effect-returns to separate mixer channels to control EQ, compression and effects on them.
• Sidechain from kick and snare for example via separate sidechain-bus and route instruments to it.
• Arrange drums manually on a sequencer with tracks for kick, snare, hat, cymbals, other...
• Loop small parts of the song to find beat-repeats, ex. 1/4 or 1/8 of a bar (useful for beat-music)
• Use stereo drum samples for the hat, cymbals and even snare, and avoid hard panning.
• Use double-tracking method to create stereo samples when recording guitar and drum samples.
• Use hypersampled drum kits that includes both drum-sticks (L+R), hat/snare/... will sound more realistic.
• Automate effect send along with panning such as reverb/delay so amount is not static.
• Create parts before and after blocks in the sequencer. For example as an end-note or a beginning.
• Careful widen/pan L+R channel too much, can cause phase-cancellation in mono playback situations.
• Bring out your bass when playing an instrument, any genre always a problem.
• Walk away from your mix and return later with fresh mind to it.
• Mixing/mastering on speakers with large bass, in order to hear conflicting frequencies in the whole range.
//mbs